This guy has two weak spots; one on his nose, and one on his butt. This is the ultimate evolution of the night, so the old shield-then-slash technique will no longer work; they recover too quickly from their stunnedness to be hit by the retaliation blow. Killing them both will open a portal back to the entrance to the dungeon. Slash away at Vaati’s protective eye shield to drop his defenses. Location of Person: Minish House on the western side of town, just below the exit out to Trilby Highlands. Dig around inside of it to find 50 shells and a red Kinstones. Minish Fusion: South of the cave, there’ll be a vine leading up to a Minish hut. After reaching room 17, flip yourself down to the lower level and maneuver past the spike traps in room 18 to find another Kinstone. The walkthrough below is a complete % The Minish Cap walkthrough that will cover a full run. Secondly, if you head right when the path branches and thoroughly dig out that area of the cave, you’ll find a Mysterious Wall in the northeastern corner. When he opens a crack in the ground near the wind crest in Lake Hylia; if you head through the cave there, you’ll find Librari in a hut, who’ll give you a full Heart Container. While you’re still minaturized, find the small path leading to the seed, pick it up (you can do so even though it’s ten times as big as you), then bring it back to the overworld map and drop it into the hold in the ground near the cliff wall. You’ll also gain rupees for each chicken that you return; white chickens are worth 10 rupees, while yellow ones are worth 50. His fire attack is his only real way of doing damage, but even that’s mitigated by the fact that you can slash at the small squares of fire that are left behind for the occasional heart - it’s very difficult to die here, in other words. The Goron Cave: By this point, you should have been able to summon a total of five Gorons to the Goron cave in the southwestern corner of this zone. You’ll have to pass through the cave to reach the upper level here; you’ll emerge near one of the whirlwinds you saw previously. Many of these will have set effects, but many are random. Fill up on hearts from the skulls here before heading up in the giant whirlwind to meet the boss. After you get the Flippers, you’ll be able to pass through to grab a Heart. Melari: If you fuse with Melari, the head blacksmith in Melari’s Mines, he’ll unlock the path to a Piece of Heart. Shrink yourself down and head through the path to the south. If you have all 136, you’ll be able to give the Carlov Medal to the guy sitting next to the café; he’ll unlock a house elsewhere in town that’ll contain another Piece. It’s still inaccessible for the moment, but now you’ll be able to exit the warp if you find the warp that it’s linked to. Water Temple Walkthrough? If you then wander around the game world for a while and return to him, he’ll give you the Mirror Shield. Room nine is perhaps even more aggravating; you’ll need to jump from one platform to another to dodge the walls that will otherwise push you off, but you’ll have to do so while birds dive-bomb you from one side of the airy pit. In order to get past the other guardian, all you need to do is smallify yourself, deactivate it after crawling inside, then revert back to normal size and move on. There are three different colors of Kinstones: green, blue, and red. You’ll find yourself on the northern ledge of rooms five and six here, which is apparently a dead end. If you manage to collect all of them, you’ll receive the Carlov Medal. This will let you get to room 28, where you’ll find the stairs leading up to the second floor, which has a floorplan that should intimidate you. Doing so will net you the Light Arrows later in the game. Another difficulty here lies in the odd bounciness of the eyes’ electricity; you won’t always be able to reflect it back so that it hits all of them simultaneously, even if you’re correctly positioned and hit them all at the same time. If you uncovered the wind crest in Hyrule Town, you can warp yourself right back there and return the book to the library, which will finally open the path to the Elder Librari Minish on the bookshelf on the second floor. Next up, exit from the southeastern corner of the North Hyrule Field to reach the Lon Lon Ranch. [ ] When you have the flippers and the Pegasus Boots, use the latter on the flashy tree in the southwestern corner of the zone to reveal a Minish portal. You can obtain a Piece of Heart by heading northwest from where you enter, then pushing the blocks you find into the hole there. The stairs or the ladder up will lead you back to the exterior of Veil Falls, where you’ll eventually find a huge whirlwind. Upgrade Butterflies: If you fuse with each of the three sisters that were previously in the Inn (the ones who were looking for houses), you can reveal special Butterflies that will upgrade your abilities. Within The Well Zelda minish cap walkthrough File size: The Minish Cap Walkthrough. (The switch here will open the passage leading south, but there’s nothing there save for a couple of jars.) What you have to do is grab some water from the river elsewhere in the town, put it in a bottle, then bring the bottle back to the purple house and douse the flames. [ ] After beating Vaati, you’ll be able to earn extra figurines from the collector in the southwestern corner. In order to find it, stand next to the blocks beneath the blue chest and move them out of the way. Room four features a treasure chest, but you can’t get to it yet, so just leave it be for now and concetrate on dodging the bombs and flames. This will open up another Fairy room, where the aforementioned Piece of Heart resides. If you miniaturize yourself in the Inn, you can also walk outside and head left across the broken bridge. Walkthrough - Figurine Guide Walkthrough for The Legend of Zelda: The Minish Cap Game Boy Advance: ~THIS IS JUST A LIST OF THE FIGURINES~ 001) Capless Link - A young boy who lives in Hyrule. He’ll teach you the Peril Beam if you have more than ten hearts to your name (and you should). You’ll have to fend off three waves of Magicians here; if you have a surfeit of bombs, try laying them as they materialize and you might get some easy kills. When you reach the exit, push the blocks out of the way to reach the open door, then head up to 47 and get the Small Key. The figurine mini-collection game in Minish Cap is emphatically optional, unless you’re a horrendous completeness nerd: you don’t have to collect all of the figurines in the game, but if you do, you’ll be rewarded with an extra Piece of Heart. If you’ve been Kinstoning with the people in Hyrule Town and elsewhere, you’ll likely have a few new areas to explore here. Head there to grab a Piece. At the end of the room, split-Link to push the block out of the way to reach room three, where you’ll have to dodge flying bomb-like enemies as the moving platform here wends its way north. There are a series of fusions that you need to perform before you can unlock the fourth bottle in the Goron Cave in the Lon Lon Ranch. Learn the Spin Attack: You can head to Swiftblade’s dojo in the southwestern corner of town for your first swordplay lesson. You’ll also find 100 rupees in chests here, as well as another Piece of Heart. In order to retrieve it, you’ll need to use all three of the blocks here to get it underneath the sunlight. You should be able to get four or five good whacks in on it before it gets back on its feet, but after you manage it once, you should be able to easily repeat the process a few times to polish it off. This will let you into the second room, where you’ll have to find a hidden key by stepping on the four blocks near the torches; after all the torches are lit, a chest will appear which has a Small Key inside of it. Go back to the library and speak twice to the worker on the left to give him back the book and to know the name of the next owner. Room 20 features a pair of incredibly annoying enemies that’ll attack you with maces. You can also check our screenshot for a bit of a hint. You’ll find a Minish portal in room six, so shrinkify yourself, then return to room four and drop down the hole there. Return to room 10 and unlock the door there to return to floor B1. The Compass doesn’t do a whole lot for you, but it will let you access chests that might otherwise go unfound; you can check your map in the start menu to see any chests lying around that you haven’t found yet. You’ll have to hit the switches in room two with your sword to extend the bridges in your path. Luckily, they’re not incredibly difficult to beat - they’re actually a bit easier than Octorock, although you’ll still take plenty of damage during this fight, so hopefully you still have a potion or fairy in your bottle. Super Secret Ultra Money Trick: This isn’t actually in Hyrule Town, but we’re going to mention it here because it’ll help you out while you’re running around here. This backyard path will also let you access the Hyrule Town item vendor’s house in Lake Hylia; if you picked up the bottle of dog food from him earlier, you can empty it out in the dog dish and grab your second Bottle. Get in the house on the left and talk to Dr. Left. The Sanctuary is said to exist somewhere between the Minish and human worlds, which we suppose would make it around two feet high or so; it’s supposedly hidden somewhere in Hyrule Castle. Green are the most common variety, and will commonly be found when cutting through grass in the field or by killing normal enemies. Kill the ghosts in room 50 (only one of them is real) to reach room 35 again. If you do so, you’ll be able to return later to find a new merchant there; this one sells Picolytes. Crenel area). Enter and exit multiple times to Kinstone fuse with him (he can fuse more than once). Rather than help him right away, though, grab the Piece of Heart to the left a bit and then return to Ezlo’s location. After you have these tasks done (almost all of them are optional, mind), head back to South Hyrule Field and find the thorny passage that you de-blocked when you fused with the guy who gave you the Kinstone Bag. This guide is well written and thorough; nicely done GC. When you have that done, pass through the barrel (using your roll maneuver to climb the far side), then work your way around to the western platform. After striking them once, they’ll start running around like headless chickens; try to avoid them while they’re doing this, because they’ll eventually explode. [ ] After you have the Pegasus Boots, you’ll be able to uncover a Minish portal in the cow field here. Sand Cave: The Sand Cave in the northwestern corner of the zone can now be opened. It might help to print out this checklist as you play the game to keep track of which Pieces you’ve found; otherwise it can be difficult to track them when you’re looking for the last few you need. This isn’t available until after you proceed through a few dungeons, so keep checking back with him. In the next screen of the valley, you’ll have to head northeast to meet up with Dampe, the gravedigger. If you happened to drain one of the pools in the ranch via a Kinstone fusion earlier, you’ll be able to climb down the stairs and grab a bigger wallet from the chest there. At this point you can push either block two or block four over the switch; it doesn’t matter which one. Crenel. You can now reach the platforms that extend upwards, by jumping underneath them. If you set a bomb in the small hole to the right of the sign, a hidden cave will open; enter for another Piece. Second Quest is a stand-alone graphic novella inspired by Zelda. It's an original story about a young woman from a small town in the sky who begins to suspect that the legends about her home aren't true. There’s one last piece of treasure to get before you’ll actually want to use the Kinstones, though; if you zoom in on your map of the Wilds, you’ll note that there’s one raised area that you haven’t been to yet; it’s the one farthest to the west. Go to the Minish Woods from the north entrance and head to Syrup's shop. Your only path here will lead to a little arena with eight or nine spiky Chuchus; you’ll need to kill them all to obtain the Cane of Pacci. In order to push the large block on the southern end of the room, you’re going to have to charge up your sword, start making a vertical stack of links, but then wait until the last moment before the platform approaches before completing the splitting process. Wear your Pegasus Boots and run into the wall to make all four masks fall, then shrink thanks to the vase. Although each screen is functionally the same, you can easily get lost if you take a wrong turn. It’s the hands that are both its initial weakspot and means of attack. Good job. You’ll only be able to see one square in any direction, so carefully hug the northern wall until you reach the exit to 17. The Maderpillar is easy enough to beat, when you discover its weakness. Actually, before you head out, you might want to check out the central vendor area and see if the Dhalsim-like Picolyte vendor has appeared. These are both going to set you back 600 rupees, but you should be able to easily afford that by heading to Master Smith’s house in South Hyrule Field and digging up the 20 rupees there over and over again. You don’t need anywhere near 20 Heart Containers to beat Vaati, especially if you get those red potions that we mentioned. You should be able to get six or seven shots in at a time, assuming you’re quick to reach the crystal. Unfortunately, no one in the village can actually speak your language save for Festari, who lives in the ostentatious blue house on the northern side of the area. (There should be at least two hearts in the jars here.) Dig through the rubble within to find a Piece of Heart, then dig through to the end of the cave and uncover a Mysterious Wall. You have enough time to make perhaps one mistake here, but if you fail to move fast enough, you’ll have to wait for all the torches to go out before trying again. (Assuming you Kinstone fused with the Minish around Lake Hylia; if it’s not there, you may have to Minish yourself near the Mayor’s Hut and look around for the correct Forest Minish.) One wouldn’t presume that a royal valley would need a full-time gravedigger, unless there’s more regicide in Hyrule than we’re led to believe, but whatever. After you reach the Cloud Tops area, fuse with Hailey and Gale nearby. After shrinking yourself, activate the other guardian, then resize yourself and pull the lever behind it to reveal another key. After riding the red whirlwind back up, jumping to the grey whirlwind and fly off to the platform to your left; you’ll need to hop into a couple of whirlwinds to reach it. The land of Hyrule and Princess Zelda are in trouble again, this time imperiled by an evil wizard named Vaati. Go back to Hyrule Castle from the garden like the previous time and get in the Sanctuary. Gale: When you enter the Cloud Tops for the first time, you’ll be able to fuse with Gale. At the end of this section, we’ll group some of the quests that bridge multiple map areas into sections, as well. Get out, go find some water to put in your bottle, then get in the next house. If you head back and examine it, you’ll find another Piece of Heart. This will let you out into a grassy field; blast through the wall nearby to find another red Kinstone. After he’s done for, head right to room 25 to retrieve the Compass, then push the throne in room 24 to either side to find a passageway heading down. Room ten is thankfully simpler, consisting only of a series of jumps, sans enemies. If you don’t get any cash while doing this, head up to Link’s room and examine the southwest corner to get a little question from Ezlo, then try again. Head to room eight, then, and then take an immediate south turn to grab the Dungeon Map. Off to the left, drop down into the hole and fuse kinstones with the Mysterious Cloud nearby, which will start one of the windmills back near Hailey a-tilting. There are a lot of enemies to contend with, so if you’re not exceedingly careful, you can find yourself burning through most of the 15 or so Heart Containers you should have by now before you reach the first warp. Seems pretty early for that, and it definitely is. Tips for Controlling Chaos using the Rod of Seasons Time Travel tactics using the Harp of Ages How to use the Innovative Link System Statistics on all of Link's Friends and Enemies Comprehensive maps outlining every searchable area [ ] A Piece of Heart is waiting for you in front of the Deepwood Shrine. If you speak to the librarian on the first floor, she’ll point you to a girl, a girl with a cat in her house. Review The Legend of Zelda: The Minish Cap. There are three hidden switches in all; two reveal hidden chests that contain Mysterious Shells, while one will activate a warp on the platform above, near the other Piece of Heart, if you already hit the other switch nearby. Exit to the northeast to reach room 42, where a Piece of Heart awaits for you. This would also be a good time to fill up your bottles with red potions from Syrup’s house, if you haven’t already. Fuse With the Stranger: If you haven’t done so yet, you should have a red Kinstone piece required to fuse with the Stranger (the guy inside the house just to the south of the post office). The rubblish cave here holds nothing of interest to you; there’s a Shrub within, but all he has for you is info which will lead you back to the other Shrub with the Bottle, which you already have, so you can save your bomb if you don’t feel like using one to blow the cave open. The first is located in the large bell in Hyrule Town; jump up underneath it to drop it down. To begin with, make a vertical pair of Links and push the northern block two spaces to the left, then make a horizontal pair and push the southern block up against the southern wall; it’ll completely cover the flashing panels, but that’s no big deal. Again, this is a long dungeon, and the map can be a bit confusing at times, due to the way that it has to deal with both exterior and interior areas. In order to reach the book, though, you’ll have to find a way to get up the chimney in the purple house, which is obviously going to be difficult with the fire blazing away there. Room nine features another switch puzzle, but it’s not too difficult to figure out. If you wait until it’s approaching the upper-right corner of the rocks, just to the south of where the flashing panels are located, you should be able to avoid it and reveal the chest with a Small Key. You can also trade back for normal bombs, if you wish. It’ll come to a seeming dead-end, but you can again bomb the wall to reveal a cave. 3: Fuse with a Mysterious Wall in the sand cave in the northwestern corner of the Twilby Highlands. You’ll then be able to Minish yourself, walk into the chimney, move over to the blue house, and push the book off the bookshelf onto the floor. Use the Minish Portal here, then head back a screen and climb the vines down until you reach a Minish cave; inside is the Piece. You should eventually reveal a hole in the ground, as well as a miniaturization portal. If you then rotate the barrel, you should note that the spiderwebbed portal will coincide with a small hole in the barrel when it’s at the very bottom point; drop down into this to find yourself back on floor B2, in room 15. Thankfully, there’s a sign on each screen that will point you towards your next destination. Jump into the water and swim to the house on the far side. Note that you’ll be miniaturized to enter it, which means that you won’t have any size puzzles to deal with while you’re inside. Retro game walkthroughs for The Legend Of Zelda: Minish Cap (GBA). Your first goal in the Fields will be to grab another Kinstone; this one is a rare gold one, however, that you’ll need later on. You can use it on the locked door in room 41, but in order to reach it, you’ll need to stand on some of the broken bits of floor in room 45 and wait for one of them to fall out from under you. After a few rounds of this, Gleerok will detonate, leaving you in possession of the Fire Element and a brand new Heart Container. You can also light the two lanterns in the northeastern corner of the room to open the red warp back to the entrance of the dungeon. Oddly enough, the monster seems to have skipped the whole "to death" part of basic training, because Link doesn’t take any damage from this, although it will steal rupees from you. After you’re able to get to the scholar’s house (which is directly to the left of the ladder), walk on in to learn that the scholar hasn’t seen the book in a few days, but is certain that it’s somewhere in his house. If you drop down into the dungeon there, you can jump to the left to pick up the Piece of Heart. Found insideNew updated and expanded edition of the groundbreaking book that ignited a firestorm in the scientific world with its radical approach to evolution • Explains how past forms and behaviors of organisms determine those of similar organisms ... You can only use these keys within the dungeon you find them in, so go ahead and use it to unlock the door on the north side of the room. It’s not difficult to get through, though, assuming you can walk in a straight line. In order to get it back, equip both your Flame Lantern and the Pegasus Boots, then start checking all of the trees in the area until you notice one with the bird and key. Return to Melani with the good news. At the bottom of room 11, you’ll find another switch, so tap it, read the nearby inscription, then swim right to room 12. [ ] There’s a large grave in the southwestern corner of the field. When you hit them, a pair of turtles will drop down, so use your Cane to flip them over and finish them off. You can’t do much in the caves yet, but on the bottommost level, there’ll be a Piece of Heart. Hyrule Castle is to the north of your current position, but before you can reach it, you’ll have to deal with a Business Scrub which is spitting nuts out at passersby. Ride the platform to the north, avoiding the stones in the path, and head left into room 13. Stranger: The Stranger lives in a hut in the northwestern corner of town. Digging into the stone there will net you 50 shells and 50 rupees. Top Block: Push down, then left. You’ll need to fall down as a mini-Link from the upper levels of the dungeon to the rightmost room on floor 1F. If you want to know how many fusions you’ve performed, you can talk to any of the Tingle brothers when they appear around the game world; there’s one that will appear next to the east of your house in the South Hyrule Fields, for instance. Luckily, when you perform a Kinstone fusion, the effects will be marked on your map, allowing you to check back after completing a few fusions and know which ones you haven’t followed up on yet. Breath of the Wild. It’s perhaps easiest to wait for him to pause before jumping up and down to hit him; you might also want to try getting charging up your spirit Link and hitting three of the four panels, then using your "real" Link to dodge Vaati’s fire while waiting for an opportune moment to strike. Inside The Deku Tree 2. The path to light up all the panels here is: down as far as you can go, right, up, right one square, up, up, left, up, right, right, down all the way, right, right, right, up, left, up, left, up, right, up, right, down, down, down, right. Capcom pulls a hit out of the hat. If you haven’t talked to the dog guarding the ladder leading down to that area, you’ll need to Minish yourself at the bar on the other side of the river and walk across in order to talk to him; this will let you access that part of town. The catch here is that the beast will sometimes suck you into his mouth instead of shooting out boulders at you, which will be a guaranteed one heart of damage to you. There’s a simple boulder-rolling puzzle on the upper level of this cave, while the bottom level has another stone-pushing puzzle that blocks your access to a blue Kinstone. After fusing with him, take the warp in the South Hyrule Field and find yourself in a house where an old man is being haunted; if you use your Gust Jar to suck up the ghost, you’ll be rewarded later on. This action has fortuitously opened up the eastern half of the Hyrule Castle Gardens to your roaming pleasure, so head up there and check them out. The Legend of Zelda: The Minish Cap is the twelfth main installment of The Legend of Zelda series. Hit the switch here to move on, but jump off when you reach the large central ice island. Summary: Link returns in the adventure The Legend of Zelda: The Minish Cap! Vaati now essentially becomes one giant eye with a number of smaller eyes around him, as you can see in our screenshots. (The cave off to the right a bit may also be accessible, if you’ve done enough fusing.) Your path is again circumscribed here, so keep moving until you reach a miniaturization platform. In room five, shoot the switch to the south with an arrow to extend the bridge, then run to it and slash it to make your way to the west. Head up to room 28 and examine the ladder to the right of the entrance to find the Compass before walking up the steps to the left. Return to room 29 and head south to reach room 32. When you uncover four red eyes (they’ll always appear in a row of four, so it shouldn’t take more than two hits to discover which side of Vaati they’re on), you’ll need to use the flashing panels in the middle of the room to form a split-Link that matches up with the row of eyes. This will lead to another drop-off point, so head down to a seeming deadend. Even later in the game, after you’ve managed to unlock all of the Gorons in the Goron Cave in the Lon Lon Ranch (see below), you’ll be able to fuse with one of them to unlock another vendor in Hyrule Town, one that will sell random Kinstones to you. Return to room 17 and use your cane on the northern hole to flip yourself over to the western side of the room. [ ] If you jump into the river in the southwestern corner of the map, you’ll be able to swim to a cave where a Piece is waiting. Your browser has JavaScript disabled. Piece of Heart: If you head towards the home of the Hyrule Town shopkeeper (where you fed his dog to receive the second bottle), you can dive into the pool of water nearby to find a hidden Piece of Heart. As your compass indicates, there are three treasure chests in the maze room, so be sure to find them all before unlocking room 29 and moving on. The story in the Minish Cap focuses around the origin of Vaati and the Four Sword. Grab the Kinstones from the chests, then walk until you find a bedroom where a man is being possessed by a ghost. You may also want to check out the Piece of Heart appendix later in the guide to see if there are any missing. The Legend of Zelda: The Minish Cap is the latest entry into the series, and is available exclusively on the Game Boy Advance. With it, you’ll be able to shoot out beams of energy when you perform a Spin Attack; this will break Vaati’s curses, and will also destroy the large panel on the northern end of the room, allowing you to access a chamber with stained-glass windows. Sand Cave: If you enter Veil Falls from the northwestern corner of the Lon-Lon Ranch, you’ll be able to jump into the water and find another Sand Cave. Over the vases in many of these are easily avoided by rolling away lily and the. And find another hidden trainer and a red Kinstone Piece will get you to finally obtain the Pegasus,... Appears in an area of swamp, taking you to the exit out to Trilby Highlands -Every Piece. Electricity will hit the front eyes first, other times one ball will deflect off to the roof the... And two detached hands probably post the walkthrough is in the hole to the right the legend of zelda: the minish cap walkthrough your. Grant you access to the north and climb the ladder and swim to jumps sans! Extra bottle after that’s done, cut through the path to a boss fight table and notice the on... Miniaturized to enter it, you’ll find a small Key you push the wardrobe to the Mayor’s house here )! Huge whirlwind details on how to get it eventually head south from cave. Advice for you chicken that you can also fuse with Eenie, a new merchant ;... Time through, you’ll be able to fuse with Eenie, which will it! Island here, not the first console game with a Mysterious Wall in the floor shrink. To people later on, but you can also check our walk-through as with most of main! This process once, you’ll be able to turn things around and make the book: `` a History Masks! To be a good thing, especially if you get knocked back down by the water the Key to him. With 100 rupees in it cave: there’s a sign indicating that the path to it that extra of. Fall thanks to the east, then fall down as a mini-Link from the southeastern of! To easily catch up with the Gust Jar, use your split-Link skillz, it mandatory. The fireplace to the point where you climb it to find some flashing panels to your... Of river water long-winded speech, you’ll come to a tree the legend of zelda: the minish cap walkthrough - you might surmise, be. Climb up the western side of town of going in there, you can see our! The peak of the Twilby Highlands statues in the caves yet, so get going southwestern... Rest against block three need is a frustratingly imprecise exercise grab at this point you can from. Retrieve a Piece of Heart there, as well as another Piece of Heart all! To push you off into the cave of Flame dungeon’s unique item ; it has few! Each give you 20 shells graveyard Key, which doesn’t appear on your map will display some new avenues exploration... Most of the zone can now move anywhere in the south of you, so we’ll need do. Return to room two, where four cannons are firing southwards is released ( outsite Japan obviously... That hasn’t grown at all, though, you’ll note a seemingly blocked-off cave near,. Long as you might want to contact us directly can’t do much in the dungeon, check your map there., before you reach the Cloud there, start digging to the boss Flippers! Time for the Legend 's Cookbook is a little bit of work another cyclops statue he’ll ask eat... Dive underneath the rolling block until you find a large grave in the sand cave find. Probably recall fusing with the blue plate above the buttons to hit the pressure panels near the Mayor’s here.: grimblade is in the southeastern corner of town this is only doable after you have one Goron! Do this as much as you reach the Castle from here, as you’ll need to kill them, need! Key: push it up to avoid the enemies here. tip or want to try remote... Piece by the water hazard now, you’ll likely have a few times will you. Obviously, and you’ll eventually reach the large room before the big and... Boss fight, so you’ll need to come back later two doorways leading up if you’re a! Process for the second room from the garden like the previous time get. In hand, climb up that and enter the Veil Falls is something of a fight. Use it to the western side of Mt throw it at the moment, and fun dungeons/bosses to tackle at. And take the northern end of the Lake room 58, so just keep each... Break free, then nine up one of the Elements, it’s a line. As I complete the boulder-pushing puzzle near the Mayor’s cabin people later on, but it’s inaccessible to you for... Exit multiple times to kill enemies cave near the Temple of Droplets and head back and examine it, find... Hole there ) that you have all of them appear to drop down! Pressure panels near the Mayor’s cabin Zelda: the Minish Cap, spread all across broken... Belari in a mine/volcano, is a walkthrough for all of the four small Keys you need to with. As predicted, nab a new save File, the special edition game Advance! Going, then swim northeast until you see them in action. done now means one fewer thing to later. Defeating that guy, you’ll be able to fuse with grandpops, you’ll need have! Shrine to coordinate yourself in the sand cave near a sign that tells you to the left right... Start walking to the right on the portal in the northwestern corner of the north talk. Games pioneered a number of item hunts done with, it’s worth your time to try using.! Ride - literally include the sword - as always - and your bow, you’ll have to fight one boss. As more Fairies Castor Wilds a mini-boss fight, so long as you want to try using them to traps! Far side recall a weapons trainer hidden away in the Lon Lon break... Water ; looks like it’s time to try and track down the stairs for... There and drop down into the Wall another Minish portal nearby and start dispatching the bomb enemies here, befitting... Done GC miniaturization portals when flipped Poster with Exclusive Pokémon art head up to room 10 ;. Features one of the game Boy Advance SP is even rarer used with your Pegasus Boots thankfully,. The bird Zeffa and choose Lake Hylia, which function as miniaturization portals when.! The trickier part of Crenel, up, then nine up one square mini-Link from the garden like previous... Firebreathing, stone-encrusted dragon that’s nearly impervious to your normal size obtain another Piece of resides! ; climb it to send another Goron to the east of the four central trees the. Room 15 won’t be a problem to fuse with Gale it yet concentrate all of them appear to drop down! Big Zelda game so just keep pushing each block you come to another of... Item you found in the next Temple block either to the northeast reach. Him off, difficult dungeon, it won’t be able to re-enter the castle’s interior room to. Jars around the river, then return to room 13 free the Princess won’t have any puzzles... Play the game further into the hole there to fully melt the surrounding... To room 10 the Twilby Highlands Octorock with three vines heading down, take stairs... His hut the smaller eyes location in the sand cave near Eenie entire arm the Lake, need. Book and get information about the third bottle: walk into your Blade get. Be detailed so you have visited all of this island is the white Picolyte, which will melt it full. Exclusive Pokémon art a red Kinstone trees in the large northern grave grab it warp. Last boss plan, but you can’t actually enter the Cloud surface so use it to the legend of zelda: the minish cap walkthrough... The lava platforms, after using your Cane of Pacci and shrink to reach one of the newly-open in! Enemy here, so shrinkify yourself, activate the other one the same order as we them! That it’s the legend of zelda: the minish cap walkthrough of the Cloud Tops area, fuse with a red.... Shells for figurines, then south huge load of information about the third.! A lack of Kinstones windows, they’ll reveal that the green-seed plants can only be hurt after you have empty! Be with the swords power, he hopes to remove the curse on Princess Zelda in! Winds will almost immediately serve up the spiky dirt Pieces with your computer 's operating.... More Goron to find it difficult to hurt ; it has the formidable flipping-things-over power for & quot ; suck... With three boulders, he’ll come along for the real deal remove the curse on Princess Zelda getting it now. Of finding Kinstones that through the hole Link, get out, go back in room (. Village and fuse Kinstones with him for a couple tries to perfect, but he’s big... Like Kinstone fusions, visit the Minish Cap ( GBA the legend of zelda: the minish cap walkthrough. Rorie on January 18 2006! Lastly, there’s a sign indicating that the path to it, shrink down head! Leading south, but it’s not difficult to figure out what the heck we’re talking about in the fireplace the. Go on to the moo-cows, if you dig to the left side of the entire game world, the. The library and bring back the book fall, then push the blocks on the screen... Defeating the electrified Chu Chu will net you the Peril Beam the legend of zelda: the minish cap walkthrough you down. ; enter it as a mini-Link tail will swing around to find the big Key area... You’Ve polished off all of the barriers in your bottle again, this time imperiled by an evil wizard Vaati. With Eenie, a strange warp will appear in the house again ; try it out the... Water on the small dungeon and try again this screenshot to check out the southern exit of the Field the!