Either jump back forward or jump towards with fierce to counter. At higher levels, her Lightning Leg custom absolutely demolishes a disgustingly large amount of your opponent's life. Also be careful, if your opponent is sharp, he'll punish most fireballs with the flick grab, they're only safe from max max range where his fierce flick will whiff. This does about 40-45 % damage if your execution is good...and if they block you won't be stuck up in the air. 1 Introduction. This is very important vs. people who have good fireball poke strings like shotos and even Chun herself. Sign Up. If they didn't stick anything out, her low forward will come out, which is a good poke anyway, and she can cancel into her Kikoken/Axe Kick to add pressure. In completely different circumstances we had both found the same obsession with the immortal Street … Street Fighter Alpha 2 Chun-Li Playthrough. Kikosho a.k.a. Rising Kick/Hazan (when you're charged) Rendered in precise detail using the Street Fighter V 3D model itself, this high-quality collectible is the definitive Chun-Li, with each limited edition PCS Exclusive including an art print hand-signed by Edwin Huang, renowned illustrator of Udon’s Street Fighter graphic novels. If he doesn't commit to an uppercut, your opponent has committed to blocking, and the few frame delay will only mess with him more. Street Fighter II Turbo - Sounds (SNES)/05 Character Voices/SFII_58 - Chun-Li Yatta.wav Street Fighter II Turbo - Sounds (SNES)/05 Character Voices/SFII_59 - Dhalsim Yoga.wav Street Fighter II Turbo - Sounds (SNES)/05 Character Voices/SFII_60 - Dhalsim Yoga Fire.wav Throwing Kikokens at long range is her best way to charge her bar up quickly until she gets that all important level 1. Her V-Trigger will help her rack up big combos with extra hits. If an opponent is hit by any part of this attack, they are almost always sucked in by the rest of it. Throwing should be a big part of Chun's game and works extremely well with her fast walking speed. As the custom combo meter is depleting, around the 1/3 mark should be the point where the Lightning Legs are just about to kick them out of range and drop them. Or get 4-5 business-day shipping on this item for $5.99 . Also, this is Chun-Li's best "jump back" move. The Best Street Fighter II Character The best character in the original Street Fighter II is definitely Guile. She has a charge fireball (hold b, f + P) instead of a fireball motion, and because of that she loses much of her pressure potential, as she cannot move forward and cancel a move into a fireball. Advanced Strategy. Report. For instance, once you seen your opponent block the full string you now do c.short walk up s.short xx overhead. Page 2 of 2: Page 2 Page 1 Page 2 Adon has a lot of gimmicky tricks to use on a turtling Chun-Li, so it's best to go on the offensive. When they get predictable with their block string attacks, such as when Ryu does his typical crouching jab, crouching short, crouching strong xx fireball, keep blocking and charging back throughout the whole string, then bust out her Senretsu when you see the fireball coming. Chun-Li gains an additional powerful attack in. CVG opined she was "the most-improved character in Alpha 2, and possibly the #1 character in the whole game." After the success of Street Fighter II and Chun-Li's popularity, female protagonists became increasingly common. Possibly the only non-top tier match Chun has to look out for. Fighting game news, tournament results and much more for the most popular titles in the FGC. That's when you should do your final roundhouse Rising Kick to squeeze out the max damage possible. This match is one where you have to switch between turtling and rushdown depending on the situation. The memory of her father burns brightly in her life. mk or neutral j. hk if he closes in. Alternatively you can s.short it and beat it every time. When he has meter though, turtle more and ease up on the crouching forward xx Kikoken because he can Scissor Kick super through it to nail you. Share the best GIFs now >>> Spam on her crouching forward while jiggling back and forth in and out of your opponent's range to annoy them and force them into the corner. … Charlie smashing Guy with the amount of non-stop strength caused by his Super Combo Sonic Break! Whatever it is, it works a lot, so use it. Jump to: navigation, search. However, he is ambushed from behind by a huge truck, with the driver revealed to be Bison, who survived the battle. Jump to: navigation, search. If she connects with this attack, she will bounce back up into the air where she can perform another attack, including an additional Yousou Kyaku. She is the first female playable character to appear in a 1-on-1 fighting game. Chun-Li is an enemy unit that appears in the Street Fighter V Collaboration Event. also....you can do this as a jump in CC....CC roundhouse, low roundhouse xx lightning kick. However, it's important to not get too jump crazy especially without any meter as Sagat can bait your jump in with his anti-air answers, he can AC, or anti-air CC that does great damage. - crouching strong 6.1 Main Characters; 6.2 Secret Characters; 7 Miscellaneous. The outcome of this tournament is not clear, but there are strong hints that Chun-Li earned the right to face Bison and possibly won the tournament, though Guile has also been suspected to have been the victor. It flies up then down, somewhat like Sakura's Hurricane Kick in Street Fighter Alpha 2/3. With Tenor, maker of GIF Keyboard, add popular Street Fighter 2 Chun Li animated GIFs to your conversations. Finally, random crouching forwards are good to stuff random custom combo activations if you sense them coming. If Charlie does manage to get close to you, push him back with your crouching forward xx Kikoken to a safe distance and continue your turtling. So it's good to meet opponents in the air with j.MP to have the option to air throw them at will. It crosses up as well, but it's noticeably harder to time her crossup in SFA2 than it is in subsequent future games. In this match, Chun wants to stay at far range and exclusively out-turtle Charlie. Once they have a dangerous amount of meter, it is then better to hold back and turtle up, waiting for them to come to you and countering their moves appropriately. Chun-Li works best when she can intelligently switch between turtling and rushdowing depending on her opponent and their super bar. 7 years ago | 53 views. you can effectively abuse this all day against him. With Tenor, maker of GIF Keyboard, add popular Street Fighter 2 Chun Li animated GIFs to your conversations. Ryu and Ken don’t show up in Street Fighter: The Legend of Chun-Li. Chun-Li, the classic kick queen, is back with a few new moves. To do it, just … 1 Introduction. Once she starts this, turtle up and run away because it's all over if she hits you while she's Illusioned up. Her only option is just walk up and try to reduce the opponent's playfield, poking with s.MP or cr.MK and sometimes suprising the adversary with a crossup jump. Chun-Li's best anti-air. Kikosho (all purpose) His max range Scrapes are safe when blocked and can be used to punish any whiffed attacks you miss. nj.- Don't use. Chun-Li is one of the earliest female video game protagonists to achieve widespread popularity. This page has been accessed 222,210 times. Too slow to use in most ground priority games because she has better ground options, so it's best not to use the cr.HP unless a big mistake by your opponent opens up that gives you time to cancel into her kick super. Super Street Fighter 2 Turbo/O. 1. crouching forward Street Fighter II - The World Warrior - Chun Li (Arcade) - YouTube If you get caught in Ryu's poke strings and fireball strings up close, try to remain charged and Senretsu through his fireball on reaction. When the match starts, you want to build meter from full screen as Sakura's fireball fades before it hits you (You can even throw out a fireball the moment Sak's fades with perfect timing/spacing). This limited edition Takara Tomy Mall Exclusive Features none other than Street Fighter Legendary figures Ken vs. Chun-li!Ken is a repaint/remold of Titans Return Hot Rodimus and is ready to unleash his "hadoken" on Chun-li! As an anti-air, Chun has better options than to Punch AC, but the Punch AC is still good to use in situations where you know her Kick AC would whiff completely (like vs. shoto Hurricane Kick CCs). note* if you can do roundhouse lightning kicks..then do level 1 CC. Ideally this should be used as an anti-air when they jump at you and you're charged, however most opponents will know better than to jump on a crouching Chun-Li and her Kikosho is easier to pull off in a pinch. In Street Fighter IV, she is a charge character with great long range pokes. From Shoryuken Wiki < Super Street Fighter 2 Turbo. Senretsu through Fireballs - This looks like her classic close standing fierce in all her other Street Fighter incarnations, but as a strong in this game, it comes out much faster. Vs. Akuma: 6-4 Chun-Li's favor If they jump at you, you can easily anti-air with crouching Roundhouse, standing fierce, standing roundhouse, Kikosho, etc. Aura Soul Throw. c.jab sets up a throw/c.short game, you can safely jump on your opponent afterwards since you're opponent will be looking for either the throw or the short. Chun-Li's name is Mandarin; chun 春 "spring", lì 麗 "beautiful", which means she is a young girl filled with the beauty of spring. If you block his ground poke strings, be careful that he doesn't cancel into his Head Stomp at the end to nail you if you were crouch blocking. When close to the opponent, but not right next to their face, the Flipping Neck Breaker can be used a surprise move to avoid their ground poke and get your momentum going. It comes out a tad bit slow, so opponents will sometimes be able to block it if you tried to alpha counter a deep jump in. After low forward fireballs you can always take a step forward then repeat, eventually you'll notice that you're getting closer and closer. Chun-Li was an Interpol investigator who had been searching for clues to the recent death of her father. Once Sakura gets the knockdown, it becomes a big problem due to her ambigious crossup combo that does nice damage and has the potential to stun if another one is scored. It destroys all his air to air moves and destroys all his grounded moves. Chun-Li is a character that can provide constant offensive pressure in Street Fighter 5, and her V-Trigger is one of the big components of that strategy. Don't throw Kikokens from far distance because Rose will just absorb them and be ahead in the meter game. Introduced in Street Fighter II, Chun-Li was the only female character in the game, and while not as physically powerful as the other characters, she was by far the quickest. Not much use since her other jumping attacks are better for air-to-air and for combo starters. Standard Lightning Leg custom, does retardedly high damage. 4. crouching roundhouse Browse more videos. But she can also do ridiculous damage with corner trapping. Her standard jump in combo of choice. If it's blocked, anticipate the counter, block, and kick alpha counter to knock them down. 1. jumping forward (crosses up); also best jump back move Jumping in with her headstomp can effectively beat out certain supers that would have anti-aired her if she jumped in with a regular attack such as Ryu's Hurricane Kick super and Bison's Scissor Kick super. At mid-range (around the max range of her crouching forward), her Kikoken is a great pressuring tool to control the ground and force opponents to jump into her. using c.short c.short c.forward xx kikoken is great to start with since it's completely safe. This allows Chun to set up many throw cheaps by forcing them to block a standing jab, then going into mix-ups of walk-up throw, walk-up CC, or making them block another jab. crouching roundhouse, roundhouse Lightning Kick until done Vega. It's the second part of Chun-Li's bread and butter crouching forward xx Kikoken ground game pressure/poke string. If you're in range, it's better to standing LK xx fireball than cr.MK xx fireball since her short comes out faster. Share. You can mix up walk up throw and walk up CC in their face to keep them guessing whether to block or not. 0:14. If you're fighting a kick alpha counter happy Ken, you can actually try to remain charged and counter with your Senretsu kick super after getting hit to nail him in his recovery. It a good meaty when your opponent is getting up and can link into her cr.LK if it hits. Valle Custom Combo Make it whiff. nj.- Great to stop incoming enemy jump attacks as this will keep them at bay. Supposedly a lopsided match in Chun's favor, but a smart Zangief can still wreck havoc on you if you let him get close. On the ground, it is a good poke as it can go over certain low pokes and still nail your enemy. Share the best GIFs now >>> 1. crouching strong, crouching strong xx Kikoken This is also a good chipper when your opponent is down to their last pixels of life: (jumping MK,) crouching LK xx Lighting Legs is great for finishing off that last pixel of their energy. Street Fighter II | Table of Contents | Walkthrough. dj.- Probably Chun-Li's best air-to-air. Chun-Li was an Interpol investigator who had been searching for clues to the recent death of her father. After the events depicted in the Street Fighter Alpha series, Chun-Li received an invitation to the second World Warrior tournament, and discovered that Bison had apparently survived his Thailand base's destruction. It increases their damage slightly, causes most of them to be 2 hits instead of 1 allowing it to break most armor, and adjusts the frame advantage / disadvantage on hit/block of several moves giving access to some new more damaging combos. He can try and flick it, he can hurricane kick through them, or he can block (actually he might be able to slide under them, but I've never seen an opponent do it consistently). If he jumped closer, be careful that his jumping fierce can beat your crouching roundhouse at that range. Don't throw too many Kikokens from any range closer than her crouching forward because if they guess right, they can jump in on you and do big damage. Chun-Li's name is Mandarin for \"spring beauty\" (春 chūn, \"spring\"; 麗 lì, \"beautiful\"). Instead, this flick is all about the young female high kicker, Chun-Li, and her arch-nemesis, Bison. 3rd. This article is about the Cat Unit. 6.4; Custom Combo ----- For Chun-Li there is only ONE custom combo that is worth bothering with. diverting his interrution concentration with block concentration, all of which is diverting his throw concentration and alpha counter and CC concentration. Crouching forward xx Kikoken is Chun-Li's bread and butter ground poke string. At some point you should be real close to your opponent. 4. Chun's kick alpha counter is very good on the ground because it is basically her crouching forward with knock down properties. But Guile’s arsenal is just too much to bear. This does ridiculous damage for the absolute ease it is to execute. wait a split second, see if he uppercuts. Match his fireballs at far range and anti-air him if he jumps over them with crouching roundhouse or Kikosho. Street Fighter 2: Hyper Fighting/Chun-Li. dj.- Double-hitting air kick. They'll also force your opponent to block high. Elsewhere, Ryu and Ken part ways once again and Ryu begins his journey anew. 1.1 Picking Old Chun Li; 1.2 New & Old Versions Comparison; 1.3 ... and being in the air, this is a good choice of character, otherwise you'd be better of using N.Chun. This is her infamous high damage Lightning Leg custom that does somewhere in the realm of 80% life. Even between your pokes, don't commit them. Axe Kick a.k.a. Basically, if you're within range and your opponent wasn't crouch blocking before you activate your custom combo, you can go ahead, activate, and start with a low move (usually a sweep), and your opponent will not be able to block it in time. But the s.short has to hit his extended hit box. Lightning Kicks press rapidly Very high DPS Very fast attack rate Multi-hit Low cost Many knockbacks 40% chance to Knockback … At far range, Chun-Li can keep up with others in projectile fights by matching their fireballs with her own. Another thing, is if he tries to flick for a mixup up close you're walking speed is so fast that you can just walk under him without being threatened by the flick at all. Like forums, normal web page etc. Rose's sweep is incredibly long ranged, so be especially careful of her getting into range and Valle custom comboing from far range. 2. jumping fierce When they start to turtle up even more, you can walk up throw them or crouching forward xx Axe Kick. Plus it is cancelable into Kikoken or Axe Kick overhead special. The motion gives people a lot of people trouble though. Once an automatic reaction to the proximity of her opponents, players gain the ability to perform this action on command in Super Street Fighter II Turbo. Contents. It is the special move you are most likely to combo into whether your normal attack was hit or blocked. Super Street Fighter II Turbo HD Remix ; Chun-Li HD Chun-Li HD 1.0.0. parse (0 reviews) By Bogario. This match is an arms race to see who can get meter first. 2. crouching roundhouse (all purpose) Best Jump ins VIDEOS GALLERIES. Free CC -> all his life. Most Bisons are very jump happy and head stomp happy. Always kara-cancel your LP/LM kikokens. Super Street Fighter II Turbo HD Remix - XBLA - xISOmaniac (Vega) VS. mattacuk (Chun-Li) Finally, her standing strong works as an unexpectedly good anti-air when they're jumping in from far away. The Rankyaku (鸞脚, Rankyaku? crouching HK, HK Lightning Leg until bar is 1/3 finished, Rising Kick I find the best way to do super Flash Kick type motions is to charge DB, then do a 270 sweep from F going to UB + Kick. At best he'll get a trade with his low strong. Throw out random short overheads from here too, they're invincible on startup and hop over low shorts your opponent might try to interrupt you with. Since Chun has the fastest walking speed in the game, she can get away with just walking up and randomly throwing them more often than she should. From the start, jump back and match his Sonic Booms with your Kikokens. Chun's special move anti-air. After years of training, Chun-Li has the ability to keep her balance on one foot while rapidly kicking into the air with the other. She cannot air block as well. And finally, this is Chun's best AC reversal: crouching forward xx Axe Kick; the crouching forward will be alpha countered only to have the invincibility frames of the Axe Kick beat out your opponent's Alpha Counter attempt. With the fast fireball that Chun has, it makes the MU much more manageable to turn it around. Renard David. Clashing the worlds of Street Fighter and Darkstalkers, PCS Collectibles presents the Chun-Li: Morrigan Player 2 Season Pass statue. Anyone familiar with ST knows how much of a living wall O.Sagat can be with his high and low tiger shots, and good buttons against grounded opponents and jump ins. When you corner Rolento, keep him there with more crouching forward xx Kikoken, and then kick alpha counter him if the tries to counter attack after blocking your Kikoken. For the enemy unit, see Chun-Li (Enemy) Chun-Li is a Uber Rare Cat that can be obtained by playing the Rare Cat Capsule during the Street Fighter V Collaboration Event. Or he can try to AC the first low short. Fireball Game Rankyaku hits and … Against fireball characters, with the exception of Ryu and Chun, you can play the classic fireball/fireball bait/jump game with fierces. Best Anti-Airs Just run away into the corner, and alpha counter the end of the Soul Spiral if you're forced to block it. Taunt- Chun's taunt. It is incredibly fast, it has incredibly long range, and it is cancelable into specials and supers, notably her Kikoken. Rose cannot jump in on you freely because your crouching roundhouse and Kikosho will cleanly counter her, so make sure you punish any Rose that jumps in at you stupidly with the appropriate anti-air. 2 Screenshots. Basic Strategy Advanced Strategy Tier List. Just be careful of whiffing it when you're pressuring. Her crouching strong comes out very fast and should be used if both of you and your opponent are in each other's faces. 4. standing roundhouse (right on top of you jump ins) What's also really good is training with low forward xx fireball and s.short xx fireball, then instead of cancelling just walk up and do it again. Always punish mistakes with custom combos! Head Stomp in air + When your opponent is completely pushed back after a knockdown, walk back about 1-2 pixels before they wake up, do the neckbreaker command normal, and then IMMEDIATELY cancel into light up-kicks once your feet reach the ground. Crouching strongs come out so fast that they can easily link into each other and then cancel into her Kikoken or Axe Kick overhead. Option 1, you can throw a slow fb, walk alittle bit, stop, and try to get the Sagat player to react by jumping in and punish with Kikosho, deep Up-Kicks, or Punch AC. Hyakuretsu Kyaku does less damage and have barely worse priority in Chun Li's stomach area. It goes full screen, it's incredibly fast, and comes out/recovers quickly, making it one of her most annoying moves. The best thing about this move is that, unlike in future games, no one can duck Chun's standing jab; they will be forced into blocking it. Your opponent will always lose this, since chun's fireball has fantastic recovery. It is best used against ground pokes and projectiles because it comes out so fast and has excellent range. This bonus occurs even if you didn't plan on it happening and acts as a natural AC (Alpha Counter) reversal. Often, you can quickly walk underneath their jumping attack and turn around and throw them when they land. Opponents who are caught within the range of her feet are frequently hit multiple times before being knocked down. Neckbreaker Corner Loop This is Chun-Li's all-purpose anti-air as it work most of the time for almost any jumping attack in the game. Starting grabbing him. If you block his Jaguar Kick, it's a free crouching strong xx whatever. While you should always try to activate V-Trigger at least once per round, because Chun-Li's is based on a timer, you still want to make sure you can make the most out of it when you activate the Renkiko. Level 1 Lightning Leg Custom Again, be careful about people doing this to you and be ready to block if someone with meter jumps in at you at a really obvious angle hoping to jump in custom on you. Standing short xx Kikoken/Axe Kick is also good because it comes out faster and will beat a lot of attacks that could have traded with her crouching forward. cr.- Use it for tick throw cheaps and to stop cheap throws. If you're trapped in the corner with fireballs, or you're suffering from a poke string into throw or special move mixup, just Kick AC the pokes and get yourself back on the offensive. cr.- A bit underrated in terms of Chun's other normals. Sections of this page. Renkiko is a 2 bar V-Trigger that powers up all of Chun's normal attacks. Kikoken a.k.a. She has outstanding priority on all her normals, safe special moves, extremely fast walking speed, and overly damaging Custom Combos. Vs. Ryu: 5-5 Even match up But even then you beat it if spaced properly. 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