[Books] Tagged a few no-drop book items w a [Q]. [CRF] Disabled the Gold-Sapphire Necklace as it was conflicting with mods, ie CCO, WaCCF etc, that had their own versions. -Format for all CRAFT items has gotten a big make-over. [ASM-Reversion] Removed the single FLORA edit, [Skeever - Charred] to eliminate any possible conflict with Wiseman303's Flora Fixes\Revamped. Same organization, better presentation. Organization is basically the same, with minor adjustments. PLAYLIST DO YOUTUBE https://www.youtube.com/playlist?list=PLrcJcCFt5aSchqcIlmH-ixWfZO6zf-QBY You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You are not allowed to use assets from this file under any circumstances, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Only a few items changed actual location in lists, and even then only slightly. [New] Added: Weapons Sub-sorting. When you 'summon' something, the idea there is, the [subject] or object already exists, and you are summoning them\it to you. 3 for Steel enchanted shields. WIP til I get through them all. Tweaked the ordering within the Robe - XXX listings. -Slight rework of the Dwemer metal\scrap listings. [Food] Improved format for all food items. Currently, multiple versions of this same item were co-existing in the crafting menu. Note: A lot of the Mods have this style already where they use vanilla materials. Added the new 1h \ 2h to all the basic NON-enchanted weapons, and a few of enchanted ones as well. with the Arcane Archer Pack, these can be used to craft Soul Gem Arrowheads, used to create Soul Stealer Arrows. They work against all undead, not just vampires. -Corrected typos, spacing, purged any excess KWs, any missing updates or compatibility from USSEP and WaCCF. I come and go when playing skyrim. Vanilla > Can invest 500 gold with a shopkeeper to increase his available gold permanently. [Armor] Recently, I did a reformat of the Robes, and I am doing them again. The weight of the generic enc necklaces in particular, were not very consistent with one another. Sorry I didn't catch this earlier. The system for tagging player-made potions got a rework and is greatly improved in addition. If I missed anyones name-sorry. If you are using any perk overhaul, regardless, always place you perk overhaul below ASM.esp, unless a specific compatibility file is available. IE: Weapons, books, Ect. Key sorting identifies the location(land) where the key is FOR, and not necessarily what Mod or DLC the key is part of. -Tagged the USSEP Unwanted Effects removal book. Improvements to MISC listings. Based on ulcf999's original, Better Sorting Mod. However, I noticed while getting some mods ready that despite running loot and allowing it to sort plugins, and even using the sort button built into MO, none of my mods were actually being sorted. With that said leave a Like, Comment, and Subscribe for more Skyrim content! Wasnt happy with the 1st pass and now they are consistent with the rest of the listings. Clearly, the proofreader was on a break when this one was added to the game... [ASM Fix] Added a missing USSEP forward to a DG perk. A few minor changes to > SPELLS mostly. This is all quite fixable and should reported to USSEP. -Couple of other super-minor text changes on a couple of items. All these weapons have all USSEP and or WaCCF edits. BOSS is an abbreviation for Better Oblivion Sorting Software. All 'basic' aka RAW Foods, are just use their straight name. The old tag was good, but was too wide compared to the rest of the craft tags. Ive removed the tag 'Raw', because it causes sorting issues. ; The end table and wardrobe inside the ruined Helgen Inn. A modX might place a location in Skyrim, but the mod itself, may be from land removed entirely from Skyrim. Note for Creation Club. -Tableware - aka clutter, been redone. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It is only a single edit and is not, tbh, that important in the big picture. Side note: The Blue Robes seem to have some kind of conflict with WaCCF scripting and can lead to potential bug if renamed. [Perks] Archery, has been Renamed to > Ranged, to match what the rest of the file is doing. -Dragon Masks got moved upwards and are treated as type of circlet, at least for sorting purposes. Main purpose is to benefit FAVORITED spells and shouts, scrolls. *WaCCF update cleans up a number of random clothing items missing tags so the items (now) sort appropriately. -Many named-special-unique weapons, are now tagged with a * in their name. Improved formatting for the above items. ASM improved descriptions to the separate perks, are handled in a different record branch. Use that addon if you are using vanilla perks. Vampiric Bane has been changed to SUN FIRE. 1. All Optional files .66+ have had their jewelry items updated to match. Files 2020.90+ have been specifically updated to be compatible with the new ESM flagged main file. I was really surprised that it was different. Added quest and {Unique} tags to a number of items, mostly from the DLCs. There is just one common group of Robes and related now, not 4 or 5 separate ones. -Changed tagging of clothing items to send them to the very...very bottom, below {xxxx} items. The Sorting Chest also features a quickstash option, which allows you to quickly store Ingredients, books, potions/poisons/food, soul gems and ores/ingots. There seems to be no real way it’s organized in the chest and I just want to be able to look at weapons, armor, misc separately. -Tweaked the Dwemer domestic clutter-type items. All other letter codes adjusted as needed. - See note below. Make sure you've setup the Auto Sorting system. Another Sorting Mod 2020-SSE A comprehensive,and near complete nameing overhaul, for many of Skyrims items. -Restored the 2 perk edits in the NO PERK MOD addon and removed that file. This was done because the weapons were colliding in SKYUI with the crafting material listiings. -Many key stats were averaged such as: weight, crit damage and raw damage. -ASM Update: Bows-Staffs-Circlets-Necklaces-Rings. [Effects] Added another couple dozen improved texts, all from the DLCs. -Fixed Stendars Aura not being described properly. Vampires bane was not an ideal choice since that might potentially be interpreted as being good against vampires only. This is low priority update for the optionals so, they will be updated down the road. Skyrim is one of the most modded games of all time, with over 60,000 submissions on Nexus Mods … (minor). I have created a small odd-on file > Another Sorting Mod - No perk mods that will add these back in. It is actually a Cloak spell, but the old listing wasn't conveying that. Not complete and only covers named weapons currently in ASM 2020.27. Added a bit of extra info if the spell is.... - Circle - Where spell radiates out from caster in all directions. [Books] All the RECIPEs got re-tagged and formatted and moved to the BOTTOM of [Books] so they are no longer mixed in with the actual books. In reality, this 'Mage' glove is just a common farm glove re-named Mages glove. I have LOOT installed in my Skyrim folder, and I do run the executable through mod organizer. Changed _[Q] > (Q). Sigh. New tagging added for Spell-Scrolls and SHOUTS! Also reworked (some!) I come and go when playing skyrim. No idea how I managed to miss that one..... -Updated a lot of the effects formatting to improve consistency and uniformity. *Summoned has been changed to > ConjureD. Soul gems are tagged as a craft item. I’m on Skyrim SE on Xbox one and I’m looking for a mod that gives me tabs or something so I can look through chests better? This release helps improve the presentation and logic of these listings in a substantial way. (Vanilla). Some spells ordering has been improved over and above the school of magic formatting. [Message] Added the missing offset for the 4 quest items in this category. v.30 will make the listing format for the changed items a lot more uniform and consistent across the board in terms of how they are presented. The Serpent Stone effect text fix was supposed to go in an earlier update, but did not. Improved Crafting Format. If you can imagine it, chances are there's a Skyrim mod for it. This (final), layout, is very close to using just plain English with only a few extra (low impact) characters artfully placed, to do what it needs to do. A comprehensive sorting and display mod. Which would mean they need to be tagged as CRAFTING items to be consistent with ASM. -Fortify Potions are now organized in the same sorting style and format as jewelry. Why would you do that? Best player home mod with auto sorting? -Added additional and improved text for a few perks. But, there you are. This streamlines that sub-category listings appearance considerably. Gave Arch-Mages set its own unique sorting tag. Books-Spells-Staffs-scrolls. Balance fixes as well. Redid and streamlined a number of existing texts. This change offers a number of benefits. The most important material groups got merged. Revamp and overhaul for the formatting of all SPELLS, and their corresponding: Like all recent updates, this makes the spells(and related), more uniform, simpler and offers better presentation. Ammunition. [new] Added Mirraks Sword. Open up the MCM Menu and select the "Add crafting station selection spell". Corrected 4 vanilla leveled list errors. It would be great if there was a Skyrim equivalent of this mod. Really. BONUS Bug fixes for your game-No extra charge. These weapons are sorted more Armors are, rather than the all the other weapons. [Magic effect] Added a number of new text edits. -Tagged Valds Lucky Dagger. -Creation Club expanded spells are not currently supported as I dont own any of the CC spell mods. So the gear and effects are now 'correct', the two priests abilities are somewhat at odds with their main drop. Redid the formatting of pretty much the entire current set of keys. Named Robes are actually quite rare, and named SETs are rarer still. If you use a PERK Mod, just place it below ASM-2020. Better chest sorting? +Talon Dreths robe. Version > 2020, and reset version format. Example: Sithis ~ Alteration 3 > Sithis ~Alteration 3. 2020.89 > Can invest 500 gold with shopkeepers to increase their available gold permanently. Using levelers tower atm and its kind of too tempting to cheat haha, any other homes that auto sort from one chest all over the house? All optionals have or will be updated to match of course. Well, if not in a patch, if a modder could do it … Dawnguard Rune Axe for example. These listings are NOT 100% complete at this time, and will be gone over in a more comprehensive way later on. Crafting sub-sorting got a bit of a rework similar to recent changes in other sub-groups. -Some optional files will not require updates for this change, but *some* will. Example 'Raw' Dog or Dog - Raw, is now just 'Dog'. Not many items use this, but there are few, vanilla and possibly, the odd mod. Now I have this itch to start adding mods i dont really need like {Beyond Skyrim - Bruma SE} and other mods that might break my game and make me spend days trying to figure out a solution for. Added a few new items or retagged existing renames with (Q) where needed. Or Horker Raw, is just 'Horker'. -All Ruined books are tagged as clutter now ~. Some assets in this file belong to other authors. Some fairly extensive. To further extend the changes in .30, Some reformting and re-ordering of Potions. These have 3 distinct tiers. -Value is consistent across the board. [MISC] Extensive update in this category. WaCCF, converts this set to Heavy. [Weapons] Added a few weapons (Turn Undead) to sorting. I am slightly new to playing Skyrim, have never played it. The staffs presentation is also a bit 'cleaner' now imo. And to everyone that has caught typos or suggested improvements (which may or may not always get implemented) , or helped out in some capacity. Memory is good, but short term as the old joke goes...Hazado - CACOShtaggg markdfCrogonCarnage2K4 for use of his Elemental Staves assets Kryptopyr for CCO CCF WaFR, This mod is opted-in to receive Donation Points. Most of the spells use of Roman numerals has largely ended, except for a few lines. -So for example, a mod added nose-ring would likely end up as {JC} Nose ring, for example. Authors Note: Imperial Light, overall based on its visuals is very poor quality armor and only suitable for light duty at best. It is worth mentioning BOSS because it still might work well with mods from 2016 and before. Went over and corrected some stat\keyword issues in (some) Imperial Light Armor pieces. -Added a small extra tag to the 4 DLC Werewolf rings so they group together. WaCCF and Complete crafting overhaul pricing has also been adjusted to match. Sorting mods are sadly underrated here on Nexus. -Corrected a few typos, mostly in Spell Tomes. Pretty minor. -Opulent Outfits 7.1 (Major overhaul-the previous iteration was actually rather sloppy work on my part tbh). Tier 2 > Cooked is the default choice. Tweaked the spacing in Ammo so Arrows and Bolts line up nicely in the list. [Armor] Reworked a number of the Mage, Robes and College type robe listings a little. -Misc changes for a few items stats, mostly in MISC category. This is to leave room open for SUMMONED entities, which is not the same conceptually, as conjuring a pet, or sword, out of nothing. Is there a mod out there that can do that? Keyword support remains. They will now appear together, and sub-sorted, in FAV menu and will appear above generic weapons, but below the named weapons that have been tagged by ASM. Note: I had to make an exception for Quest Potions... -Added, or fixed tagging for a number of No-Drop quest items. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Couple other minor things I forgot to write down. -Staffs do not have any school sub-sorting, but did get some minor updates. You can also simply remove the part of Better Sorting that conflicts with those mods, and get better sorting … -Added Missing Staff > Forsworn Staff to the mod. With the masks now corrected, AND the interim fix, both priests masks, effects, editor IDs, and their spell sets, will be in near-perfect alignment. ASM just extends the concept a little further. Added a key, fixed a Ore typo and a few other minor edits. Mostly DEST spells. Visually, this new iteration is less 'busy' and again, no longer requires a # code to sort them out the way intended. Weapons sub-sorting has kind of been on the radar as well. However you can put a mod that changes an item (such as soul gems) below in the load order and it should take that mods changes but you will lose the name sorting. Crafting jewelry still seperate with a reformat. If you use mods that DO change item/spell properties, there will be a conflict. -Should eliminate, most, if not all confusion that may arise over load order issue. This was mostly done to keep clothes listing from getting mixed up between the jewelry items that also shared that same space. Removed (3) of the Keeper Dragonbone Bow (Non-playable) edits from the file. [Effects] Added a number of new effects edits, mostly from the DLCs. I taught myself how to change weapon attributes the other day but this one is giving me a headache. In order to make everything align as it should, the two would, ideally, need to have their spell sets reversed as well. Added additional sorting to Named weapons. Some slight nerfs, but again, balanced against top tier effect always in place. I have some ideas about a weapons sorting by 1h, and 2h that is a little different from what is in 2020.70, but I will be wanting some feedback on that before I decide what to go with as final. How do I create a chest in Skyrim then put items into it using the Cre - posted in Skyrim Mod Talk: Hi there, I am very new to modding but only really want to do one thing at the moment, but do not understand how to do it. PlayStation 3 Xbox 360 PC PlayStation 4. The two priests that belong to these masks, now have spell sets that are at odds with the fix above. [Books] Skill. Today we will be seeing the best secret and hidden chests in Skyrim REDO! [Fix] (Consistency) Most Necklaces and some generic jewelry, got weight reductions. IoW, it is more akin to heavy clothing, than actual armor. The idea is to display the # of skill books you have already read. You could tell the 'wrong' version was the necklace that required an ENTIRE ingot to craft! If you use another mod that features de-leveled items you prefer, be sure it sits BELOW ASM in your load order. Thanks to the folks that have contributed original compatibility files for various mods this last year. Aetherius Chest Scrolls can be used to place the chest anywhere. A proper overhaul of all vanilla armors, would likely realistically cut Imperial Light Armor at least in half. :), Press J to jump to the feed. Due to the large# of vanilla edits contain in ASM, the main file has been re-configured as an ESM. This is to prevent certain display instances where those items *could* potentially, not show properly (no text will appear on screen) during certain exchanges. Duplicate items with the same name, and conflicting. Retooled these weapons formatting so there is no possible confusion over their tiers and strength\value. -Improved the names of a good# of notes and letters with improved details on, location, origins and subject matter. It is a huge task to undertake sorting through the mass of enchanted 'vanilla' weapons at this time. Dragon shouts group together and so do all 3 Howl shouts. -Robes. Final. [Spells] Improved the formatting of the two Turn Undead > Circle spells. Numerous updates, improvements, additions, and some typo fixes. Once the system is setup, dropping items into the sorting chest will automatically send out items into the containers you setup. ; The chest in Delphine's secret room inside the Sleeping Giant Inn. For a complete, interim fix, I have done this for the the 2 priests in a separate file available in Updates. Not a school of magic, just to keep them ordered the way they need to be. [Armor] Reduced most of the DragonSCALE armors weight a bit. This simple addition, completely sorts weapons as I intended w/o resorting to any fancy codes, offsets or anything else. Other minor fixes and improvements to select items as needed. Will usually take a yearish off after modding extensively and playing for a while. The ASM version is bit lighter than Wep&Clutter. The RESTORE potions, have been moved upwards. This fixes the very poorly worded vanilla text. Unless some real awful typo or something crops up somewhere else.... [Armor] Added Ulfric's armor to ASM. Gameplay impact will be minimal as these sublist fixes only cover levels L6 to L11. -Since the file is now an ESM, ASM cannot override any mod below it that changes vanilla records. Press question mark to learn the rest of the keyboard shortcuts, https://bethesda.net/en/mods/skyrim/mod-detail/3920658. The new format is as close to vanilla as I think I am able to get. Fixed a typo in (3) Stalhrim Armor listings. HOWEVER. Some optionals may or may not require updating, depending. Fazendo Reviews de mods nesse tópico será voltado ao Skyrim Normal. Better than Tool, or Util which, the more I looked at it, was not an ideal choice. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. All vanilla weapons are now: Reworked the NORD weapons. This will (partially) help reign in the rampant money-trees created by these items. Mostly weapons in base file and optional files. They have been changed over to primary sort by LOCATION, and not by TYPE, as they were previously. A scecondary benefit is, spell vendors tomes will be better organized so you can readily see what they have to offer, organized by schools of magic, rather than just alphabetical. This should not have to be a mod, it should have been included in the game. I wanted to keep axes at the very bottom, and |X| does a better job than the technically correct, but awkward sounding 'Util'. Its kind of odd set of weapons really.. I’m on Skyrim SE on Xbox one and I’m looking for a mod that gives me tabs or something so I can look through chests better? So, bear with me while I look at doing weapons. Since a lot of mod is now using 'xxx for to move items upwards, -CRAFT's Tag was switched a .(period). Both the gems themselves, and the arrows. [Books] Moved the 3 Elder Scrolls upwards to the top of books. Whether they happen to aprove or not. 2 edits to Candlelight and Mage-light to revert an (old) change to those spells attributes. 1 for heavy Gauntlets. [Books] Fixed a typo. -Some(most?) From within LOOT, click the “Sort Plugins” button in the top right corner – this should automatically sort your mod list based on what LOOT thinks is the best practical load order, but it’s not a good idea to follow LOOT’s load order exactly. In breeze home I have my chests full of stuff that I want to hold on to but getting back to it is hard. Made a number of edits to weight and or AC in a few places. These have no use or function in vanilla besides vendor trash or possibly decorations. Some random screenshots here. This should be the end of the micro-updates for a while. If this feature set works, Ill add all the other 'named' weapons in a future release. The main file, will feature improved compatibility with Perk Overhauls, and will use the vanilla terms Archery and Sneak. Not Heavy. We will just use it … 06: > Only used for SPIDER Scrolls. [New] Tagged and added a small# of no-drop quest items with their [Q] tag, where lacking. All the De-leveled weapons stats have been reviewed and overhauled to address any shortcomings or in-consistences that might have existed previously. It just works. [ASM] Updated: Ingestibles (potions)- Books - MISC (crafting+clutter) - Scrolls. Some items, mostly from the DLCs, still need to be accounted for, and will be once I do a proper, complete playthrough. In the meantime QD Inventory is the best option I know. Also could be - Grilled, Fried, Baked, or Steak etc. Keep in mind that BOSS is no longer supported by its developers, so it might not work perfectly well with the most recent Skyrim mods. [Text] Perks. I’ve tried to sort it into different chest each one allocated to that type of stuff but it’s getting annoying, QD Inventory - https://bethesda.net/en/mods/skyrim/mod-detail/3920658. Why? Any Mods that change vanilla weapons stats (has an esp), will need to go below ASM. [Scrolls] Reworked the SPIDER Scroll listings to be more consistent with the Atronach Forge naming. Food. Edited a number of Robes and Clothing items for consistency. I yanked out the SKSE features myself once and it worked fine sans search, customization and MCM options. Looking at his set, in vanilla it is Cloth. -Dishware > Tableware. Optionals if they have manageable #s of weapons, may get this scheme by default. -Removed the old Elemental Staffs custom file, and replaced it with a much simpler replacement ESP, based on his new v2.01+. This was done for a few items in the LIGHT sets. They now sub-sort (broadly), by 1-Hand or 2-Hand. -Changed the format of CRAFT tag slightly. IE WACCF for example. Weapons and armor fixes already does this, but only partially. Added ~ 2 dozen new text edits to various perks and effects. [Weapons] Changed the |Util| tag(for axes-tools etc) to just >> |X|. This only effects crafting materials in MISC. This is to minimize possible conflicts with Perk Overhaul mods. [Perks] Improved some existing ASM text, and added some new ones. The powerful open-source mod manager from Nexus Mods. > Paralyzes target and inflicts <25> dmg/sec for <5> seconds. Better Sorting or Another Sorting mod? Improvements, additions and various fixes for some effects. This might not be the end of the world however, but this depends on what exactly the conflicting mod does. Changed the {JC} Tag to |JC| to move them downwards. [ASM FIx]. Revamped CRAFTING is not live (yet), but is planned for next update. -All weapons\armor always have top tier effect. The formatting is now a little cleaner, and more consistent using the the common|xxx| tag style. Items can be placed into the chest according to category (Miscellaneous, Food, Poisons, Potions, Smithing, Alchemy, and Cooking) or they can be added using the Auto Sort function. So, Dukaan is the 'Shock' mask, and Zahkriisos is the 'Frost' mask. This mod will not work with any other mods that modify the same items such as other sorting or weight mods. [Misc] Slimmed the '|BYOH| tag down to > '|HF|. [Weapons] Tagged SOME named weapons with a very simple offset so they group together below Crossbows. Files with Format: 2020.1 will have this update for certain. The overall sorting itself, is virtually the same with only of couple of exceptions (and the new weapons sorting, which is still in 'test'. Be sure to delete the OLD version completely. [ASM] Eyeball revieved almost all the listings and made a few format consistency changes and format fixes, mostly in Armor and a couple Misc. For a better sorting system buy a PC get Skyrim (not SSE) and get SkyUI, Welp that’s very unhelpful for my broke ass but I appreciate the tip. [Weapons] Like keys, changed the limited [Named Weapons] sorting I am looking at from 'Xxx to .Xxx. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. However you can put a mod that changes an item (such as soul gems) below in the load order and it should take that mods changes but you will lose the name sorting. -Shouts got some minor text improvements and order tweaking. |Clothes| These got cleaned up and the sorting code moved inside the brackets. Rebuilt ALL the Circlet, Necklace and Ring tags. [Effects] Added a few new effects texts to some spells, and weapons. They were a bit of a mess and are, far better now. [Request] Chest sorting. Same organization. These listings were somewhat interfering with {Robe} listings in a way that didnt quite sit well after a couple weeks of testing in game. -Improved the sub-sorting for (most) of the ROBE - X group. Note: Book items in this format [Q] with the quest tag on the RIGHT, means the item triggers a quest or is quest related in some way, but is NOT no drop, and can be traded or sold w/o restriction.